Work queue item.
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#include <WorkQueue.h>
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void(* | workFunction_ )(const WorkItem *, unsigned) |
| Work function. Called with the work item and thread index (0 = main thread) as parameters.
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void * | start_ |
| Data start pointer.
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void * | end_ |
| Data end pointer.
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void * | aux_ |
| Auxiliary data pointer.
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unsigned | priority_ |
| Priority. Higher value = will be completed first.
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bool | sendEvent_ |
| Whether to send event on completion.
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volatile bool | completed_ |
| Completed flag.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
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void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
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int | Refs () const |
| Return reference count.
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int | WeakRefs () const |
| Return weak reference count.
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RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
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The documentation for this struct was generated from the following file:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Core/WorkQueue.h